Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Refabricated / Rearchitected
This is an unofficial fabric port of SuperFancyClouds. Everything goes to its author ami-wishes.
Since 1.7.4 supports to multiloader, this port renamed to "Rearchitected". (meaning based on ArchAPI)
Since 2.0.0 we come back to refabricated only.
SuperFancyClouds
A client/server side mod makes your Minecraft sky full of more stereoscopic and dynamic clouds.

Tap the Images on navigator bar for more preview.
Beyond the Original
- Cloud height / density / width / thickness and other contents is highly configurable.
- Cloud can detect current weather and biome to change its density.
- Cloud will get blush at dawn or dusk.
- Cloud bottom will get darker when its thickness is high.
- Cloud will dodge from higher mountains or tall building. (>1.7.0, inspired by RealisticClouds)
- Cloud can detect biome chunk-by-chunk for more accurate and rational placing. (>1.7.0, personal revival from RealisticClouds, it's a nice mod :)
- Rain can only appear where is cloud above.
- Dimension divide config supported.
- And more…
Fix
- Cloud will not be culled in view boundary.
- Cloud will not refresh when playing for too long.
- Improved flicker issue when player across chunk border.
Mod relationship
Dependence
For all platform:
- Architectury API is required (for multiplatform version).
- Cloth Config is optional to build config screen on client.
Fabric extra:
- Fabric API is required.
- Mod Menu is optional to access config screen on client.
Compatibility
- Distant Horizons 's LOD chunk no longer covered by SFCR (manually enable required).
- Particle Rain 's rain particle no generated where is no clouds (manually enable required).
Incompatibility
Obviously incompatible with most mod who modified cloud render system. Include Cull Clouds, Extended Clouds and the others. If you put SFCR with it together, they will throw some issue even crash.
- If you encounter a crash with Sodium,try disable its cloud mixin by add
mixin.features.render.world.clouds=falseto .minecraft/config/sodium-mixins.properties - Iris or other shadermod break SFCR when shader is enable on 1.21+.
Q&A
Few cloud?
It's maybe normal due to cloud noise sampler and dynamic density feature. You can decrease sample steps, biome affect, and increase common density in config screen to let the sampler generating more clouds. (The density curve is not straight but like a stair. You may need to move larger range on density slider to make it effect.)
Fog may also cover the clouds. You can disable it to check the clouds amounts.
If you set a high value of biome affect and play in desert or savanna, there may not be a cloud in the sky. Its based on biome downfall value and times with cloud density.
Client or Server?
Client side only is OK. But if it have both side installed and enable server function in config, SFCR can make every player have same shape of clouds.
On dedicated server, there is a command list for its administrators to control SFCR feature & config remotely. Simply type in "/sfcr" then enter in chat bar you'll see it.
Version supports?
Latest Minecraft version will get newest maintenance.
Stable mod version may backport to older Minecraft version in someday.
Modpacks?
Free to use under MIT License.
Link
You can submit your suggestion or issue on Github.


