Compatibility
Minecraft: Java Edition
1.21.1–1.21.4
1.20.1–1.20.6
1.19.2–1.19.4
1.16.5
Platforms
Supported environments
Client and server
Creators
Details
Licensed ARR
Published last year
version 3.3.0 - for [NeoForge]-1.21.1, [Forge]-1.20.1
Modpack policy: you can add this to modpacks.
Client Config
#Settings for Late Game Golem
[upgraded_golem]
#Display Death Message
upgraded_golem_death_msg = false
Common Config
#Settings for Late Game Golem
[upgraded_golem]
#Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only.
entity_target_whitelist = ["modid", "modid:mobname"]
#Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only.
entity_retaliate_whitelist = ["modid", "modid:mobname"]
#Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only.
entity_target_blacklist = ["modid", "modid:mobname"]
#Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only.
item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"]
#Golem Stats
[upgraded_golem.stats]
#stat change will not apply to existing golems
#Golem Health Multiplier
# Default: 1.0
# Range: 0.001 ~ 1000.0
health_multiplier = 1.0
#Golem Ranged Damage Multiplier
# Default: 1.0
# Range: 0.001 ~ 1000.0
ranged_damage_multiplier = 1.0
#Golem Melee Damage Multiplier
# Default: 1.0
# Range: 0.001 ~ 1000.0
melee_damage_multiplier = 1.0
#Behavior
[upgraded_golem.behavior]
#If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems.
#If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting.
all_monsters_target_golem = true
#Golems can be angry at players.
angry_at_player = false
#Golem will target player that hurt golem's owner
protect_owner = false
#Only Golem's Owner can access its inventory
owner_invetnory_lock = false
Upgrade iron golem into a Late Game Golem.
Upgrades include:
- Death Modules - which activate on golem's death.
- AI Chips - which change golem's behavior.
- Melee Weapons - golem can dual wield them.
- Special Weapons - Guns, Shields, Lanterns.
- Upgrade - Improves stats and provides abilities.
- Gems - additional stat improvements.



move control of entity in the Upgrade Painter Workshop UI.
- left click & drag to rotate entity,
- scroll wheel to zoom in and out.
- right click & drag to move entity position.
Gems
Shields

Melees
Upgrades
Guns
Death Modules
AI Chips
Misc


